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However, I don’t think this is a game I’ll be picking back up to finish.
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Playing Raptor Call of the Shadows was an interesting look back into shmup and PC gaming history. The grim conclusion of most of my stories Putting Raptor Back in the Hangar Unfortunately, I didn’t make it far enough into the game to be able to purchase the more advanced weapons to see what they do. For maximum damage output, you have to strategically switch between your weapons mid-level based on where the threat is coming from. What makes the weapon system interesting is that your missiles and bombs distinguish between air targets and ground targets, while your basic gun does not. Between each level, you can buy new weapons with the money your earn you can also occasionally find weapons within the levels themselves.
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On a more positive note, this game’s weapon upgrade system is pretty cool. Considering how long the levels are, this structure made progressing through the game feel like a slog after a while.
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This coupled with the previously-mentioned spammy bosses makes for a lot trial error gameplay.

Unlike a modern shmup, enemies didn’t really seem to come in well-thoughtout patterns. While Raptor‘s levels look nice, I found them to be very repetitive. A Turbulant Flight on a Sophisticated Aircraft This is what is looks like when you get instantly obliterated by a boss.
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The 5 Best Free D&D One Shots Money Can’t Buy In some cases, the moment the boss fully entered the screen, it would release a barrage so fierce that I’d be destroyed instantaneously, sending me all the way back to the beginning of the level. When I managed to make it to a boss, I often found them to be short spammy encounters. Unless you really fly carefully, those 100 hitpoints will be widdled down significantly by the time you make it to boss. Raptor quickly makes it clear that this won’t be an easy ride: the levels are exceptionally long and you only get one life per level. Initially, I thought the game would be a little more forgiving than an arcade shmup since your ship has 100 hitpoints (usually arcade shmups only allow you to be hit 1 to 3 times before dying). Regarding the gameplay, let me get this out of the way first: This game is hard! I played on Rookie (easy) and was only able to make it through the few levels of the first sector. Setting off a chain of detailed explosions accompanied by a low rumble really gives the gameplay impact. A feature of Raptor that ties these elements together is it’s destructable environments. The chiptune surfrock music of the first stage was a bop and the surprisingly deep bassy explosions made blowing up enemies satisfying. I also enjoyed the distinctly 90s PC sound of this game.
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How to Play Dragon Quest X in America on Nintendo Switch For Free I was concerned the lack of bright colors would make the action less readable but found that was not the case due to the smaller number of enemies and slower game speed compared to arcade shmups. Compared to a lot of other shmups I’ve played, this game has a detailed and realistic look. The aesthetic qualities of Raptor immediately stood out to me. I like how you can see the aircraft banking as it moves laterally. Completing levels earns the player money that can be used to purchase new weapons and upgrades for their aircraft. What sets a PC shmup, like Raptor, apart from a traditional arcade-style shmup is its persistent upgrade system. The game is divided into three sectors, with each being comprised of 9 levels (i.e. Raptor Call of the Shadows is a vertically scrolling shmup that was originally released as shareware on MS-DOS in 1994. These impressions are based on the 1994 Classic Edition (which runs via DOS Box) rather than the 2015 Windows port. Note: There are two different versions of Raptor currently available on Steam. Unlike previous weeks, these games were not provided by publishers for review, but instead were selected by viewers on my Twitch channel via channel points redemptions. Exploring this particular branch of shoot’em up history was as interesting as it was challenging! Since these are both very tough games, I wasn’t able to beat either one during my streams, but after spending a few hours with each, I feel pretty comfortable giving impressions. This week, I hopped into the Delorian and played two classic shmups from yesteryear: Raptor and Tyrian for MS-DOS.


In week 2 of Shmuptember, I played witch-themed shmups. In week 1 of Shmuptember, I played modern bullet-hells.
